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How will the video game industry deal with loot box legislation?

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The concept of loot boxes is nothing new.

Every kid who’s ever purchased a pack of sports cards is already familiar with the idea of buying something with randomized contents. Sports cards are a form of a loot box, albeit one with a physical form.

In some video games, a virtual version of the same concept is core to how that game makes money. In others, loot boxes are simply earned by playing the game. Many games offer a mix of the two.

On paper, loot boxes sound downright banal. At worst, they’re another way for game companies to profit from players; at best, they’re a fun element of chance.

But some parents and lawmakers see loot boxes as something much worse: gambling.

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