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10 strategies proposed to stop shootings in America



Would it work? Not likely.

Violent video games are an easy target for figures like parent groups, Tipper Gore, and President Trump who have tried to assign blame incidents like mass shootings by young perpetrators on violence in media, but research has found no evidence that violent movies and video games encourage real-world attacks.

The Supreme Court ruled 7 to 2 in 2011 against a law based on the assertion that violent video games promote real-life violence in Brown v. Entertainment Merchants Association.

“Psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively,” the late Justice Antonin Scalia wrote in the majority decision. “Any demonstrated effects are both small and indistinguishable from effects produced by other media.”

Dr. Patrick Markey, an associate professor of psychology at Villanova University, told Business Insider earlier this year that two studies he conducted found that on average, a smaller proportion of school shooters like violent video games than is found in the general population.

“About 20% of school shooters showed interest in violent video games, whereas the average high school student is about 70%,” Markey said. “So what we find is the actual reality is the reverse of what we tend to think, that the school shooters tend to play less violent video games than the average high school student.”

Source: The New York Times

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